The 2004 PC version has an active modding scene with many modders not only fixing the PC version's issues, but also have worked on restoring features that were altered or removed from the original Dreamcast version of Sonic Adventure. The 2004 PC version did not receive any official patches, however, it did serve as the basis of the 2010 Xbox 360 and PlayStation 3 ports (with the DX version's extra content separated as paid DLC), the former of which was then used as the basis of the 2011 Steam version (with the DX version's content mostly in-tact) and was later updated in 2014. The 2004 PC version of Sonic Adventure DX, however, is a subpar port that is marred with inferior visuals and worse sound quality compared to previous versions, a broken windowed mode, lacks keyboard remapping, and a camera spinning bug with certain controllers, among other problems see TCRF for details. The game was later re-released in 2003 for the Nintendo GameCube as Sonic Adventure DX as an updated version of the game, with a number of unlockable Game Gear games as an added bonus, however, it also features a multitude of changes that differ from the original Dreamcast version of Sonic Adventure. The game also featured six playable characters, each with their own unique gameplay styles and perspectives of the game's story. The original Sonic Adventure, released in Japan on Decemand localized for North America, Europe, and Australia between September–December of 1999, was notable for not only bringing the Sonic the Hedgehog series in 3D, it brought a larger emphasis on story elements, featuring full voice-acting with cutscenes animated in-engine and through FMV sequences. It was the first mainline Sonic the Hedgehog game that brought the series into 3D. Sonic Adventure DX is a cartoon third-person platform game developed by Sonic Team and published by Sega and Activision Value, and was released for PC on September 14, 2004.
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